Every page that ranks for this search prints a number, and almost every one of those numbers is honest. They still disagree with each other by a wide margin on the smallest possible app, and not because anybody is inventing figures. The likeliest explanation is that each page prices the smallest thing that publisher itself sells.
App development cost is published everywhere as a ladder from simple to enterprise. On five pages read on one day, the bottom rung starts at $15,000 on one page and at $40,000 on another, and the top of that same bottom rung runs from $40,000 to $100,000. Which rung applies to you depends on who is answering.
Every figure on this page was taken on 30 August 2026 from the publisher’s own page, recorded with the label that page puts on it, and left in the currency and the unit the publisher used; nothing here is converted, averaged or rounded, and where a page refused an automated read that refusal is written down in place of a number.
That method exists for one reason. The usual way to write about the cost of app development is to collect four ranges, average them, and print the average as the market. Averaging destroys the only interesting thing in the data, which is who published each number and what they were selling when they published it. So the figures below stay separated by publisher, and the business model sits in the same row as the figure.
How much does app development cost?
Five publishers holding page one across the three cost searches behind this page were read on 30 August 2026. Their words for the smallest app are simple, basic, proof of concept and MVP, and the figures attached to those words run from a few thousand pounds to a hundred thousand dollars.
The five split three ways by trade. Appinventiv, SCAND and Appetiser are app development companies, which is to say they sell exactly the thing they are pricing. Pocketworks is a UK agency that sells the same thing and prices it in days rather than in projects. Zoho Creator is a low-code platform vendor, so it sells the alternative to hiring any of the others, and its number is the one to watch. None of those five addresses is a link here, because all five sell development work to exactly this reader: appinventiv.com/guide/mobile-app-development-cost/, scand.com/company/blog/how-much-does-it-cost-to-create-an-app/, appetiser.com.au/blog/app-development-cost/, pocketworks.co.uk/blog/uk-app-development-costs-in-a-nutshell/ and zoho.com/creator/application-development/the-cost-of-app-development.html. They are credited by name and by address instead.
Here is the bottom rung of each ladder, in the label and the currency each publisher used.
| Publisher, and what it sells | Its word for the smallest app | Its figure | Read |
|---|---|---|---|
| Zoho Creator, a low-code platform vendor | Simple app | $15,000 to $40,000 | 30 Aug 2026 |
| SCAND, a development company | Simple/MVP apps | about $30,000 to $80,000 | 30 Aug 2026 |
| Appetiser, a development company | Basic app | $30,000 to $60,000 | 30 Aug 2026 |
| Appinventiv, a development company | Simple App | $40,000 to $100,000 | 30 Aug 2026 |
| Pocketworks, a UK agency | Proof of concept | £2K to £15K for the concept, plus £2K to £15K for the proof | 30 Aug 2026 |
Appinventiv’s guide at appinventiv.com/guide/mobile-app-development-cost/ states a publication date of 27 August 2026, and its four rungs are Simple App at “$40,000 to $100,000”, Moderate App at “$100,000 to $200,000”, Advanced App at “$200,000 to $400,000” and Enterprise-Grade App at “$400,000+”. Zoho Creator’s page carries both a published date of 18 May 2026 and a last-updated date of 17 July 2026, and puts simple apps at “$15,000 to $40,000”, medium complexity at “$40,000 to $120,000”, complex at “$100,000 to $250,000+” and enterprise level at “$250,000 to $500,000+”. SCAND’s page is dated 8 June 2026 and prefixes each of its bands with an approximately sign: about $30,000 to $80,000 for simple and MVP apps, about $80,000 to $200,000 for mid-complexity, about $200,000 to $500,000+ for feature-rich, about $500,000 to $1M+ for enterprise. Appetiser’s page is stamped “Last Updated: June 25, 2026” and runs $30,000 to $60,000 for a basic app, $60,000 to $300,000+ for a simple app and $300,000+ for a complex one, in dollars with no currency marker of any kind beside them, which for a company based in Melbourne is worth noticing rather than assuming. Pocketworks was first published on 6 November 2022 and carries an update stamp of 9 July 2026.
The top ends line up the same way and spread even wider.
| Publisher | Its top label | Its figure |
|---|---|---|
| Appetiser | Complex app | $300,000+ |
| Appinventiv | Enterprise-Grade App | $400,000+ |
| Zoho Creator | Enterprise level | $250,000 to $500,000+ |
| SCAND | Enterprise-level solutions | about $500,000 to $1M+ |
SCAND is the only one of the five that says out loud how little its own ladder settles. Elsewhere on the same page it writes: ”… the average app cost may vary from $10,000 to $250,000. That’s a huge gap.” That is a range wide enough to contain almost every other figure on this page, published by a company whose business is answering this question for buyers. Appetiser’s page, meanwhile, carries two answers to the same question in two places: its complexity ladder starts a basic app at $30,000 to $60,000, and further down the same page a “Native App (Android or iOS)” is priced at “$8,000 to $14,000” with a “Hybrid App (Android + iOS)” at “$13,000 to $16,000”. Both figures were on that page on 30 August 2026, and the low pair is the smallest whole-app number anywhere in this set.
Three of the pages holding page one refused to be read at all. As of 30 August 2026, businessofapps.com/app-developers/research/app-development-cost/ returns HTTP 403 to an automated read, and it does so consistently rather than once. As of the same date, couchbase.com/blog/app-development-costs/ also returns HTTP 403, and cei.ai/app-development-cost/ returns HTTP 503 with a Retry-After of one hour. Nothing on this page describes what any of those three publishes, because nothing of theirs was read. A search snippet is not a source. One of the page-one results on two of the three searches behind this page is a Reddit thread, and Reddit refuses an automated read too, so nothing here characterises what any thread says either.
Why every one of those pages has a floor, and what the floor is made of
The smallest number on each page lines up with the smallest thing that publisher sells. None of the five says so, and none publishes what its floor price includes, so read that as the most likely explanation of the spread rather than a confirmed one.
Four of the five sell a team assembled for a stretch of months. A team has a minimum size and a minimum duration, so the smallest thing it can produce is a complete small application delivered by a group of people over a quarter or more. The floor those companies publish is consistent with that minimum, though none of the four states what a floor-price project includes. Read that way, it measures the cost of buying their smallest sellable unit, which is a different quantity from the cost of writing the software.
The outlier is the one selling something else. Zoho Creator’s $15,000 to $40,000 sits well below every development company on the list, and Zoho Creator is a low-code platform vendor. Its commercial interest would be served by the reader concluding that a build with hired people is expensive and that a platform subscription is not. That does not make its number wrong, and it does not make the others wrong either. It means the entry rung on this search describes the seller list rather than the apps.
Appetiser’s own page shows the same effect inside one publisher. The company’s project ladder and its per-platform figures are two different sellable units with two different floors, and both are printed under the same heading on the same page on the same day. Nobody is being dishonest. Two units are being priced and only one label is being used for both.
The published floor moves again when the unit changes. Pocketworks, a UK agency, is alone among the five in pricing a person by the day rather than pricing a project, and the moment the unit changes the whole shape of the answer changes with it, which is the next section.
One person turned down what they described as the usual agency number and launched their business without hiring anybody to write the code. Another said outright that the version of themselves from a few years earlier would have paid an agency for the app they had just built in an evening. Both were writing publicly about their own businesses rather than about the market, and neither is evidence about prices. What they show is that some part of the demand these five pages are pricing has stopped arriving.
What a day of somebody’s time costs, and why that is the only figure you can check
A project total is a stack of assumptions with a currency symbol in front of it. A day rate is a fact with a multiplier attached. On this whole search only one publisher prints both.
Pocketworks puts a freelancer or contractor at £400 to £600 a day in the UK and, in the next sentence, an agency like itself at £650 to £1200. The same page puts the average hourly rate for a UK agency at £122, and states that the average cost of developing a consumer app in the UK “has dropped from £300,000 to £150,000”. Those figures were on the page on 30 August 2026, on a post first published on 6 November 2022 and marked updated 9 July 2026. An agency publishing its own day rate beside a freelancer’s is unusual enough to be worth the citation on its own.
The hourly figures elsewhere in the set point in different directions, and they are not measuring the same thing. Appinventiv’s regional table puts a developer in the USA at $60 to $120 an hour for both iOS and Android work, on the guide at appinventiv.com/guide/mobile-app-development-cost/ dated 27 August 2026. Appetiser writes something quite different on its page: “As of 2024, the average hourly salary of mobile app developers in the US is $51.” That is a salary figure rather than a price, it is dated two years before the guide it sits beside here, and a salary is what an employer pays rather than what a buyer pays. Reading the two as comparable is the most common mistake on this whole subject.
The reason the day rate matters more than any of the ladders is that you can check it. You can ask a person what they charge for a day, ask how many days the job takes, and hold both answers against each other afterwards. A project total gives you nothing to hold. It arrives already multiplied, with the number of days and the number of people folded invisibly into it, which is exactly the information you would need to tell whether the total is fair.
Rate bands by seniority, region and stack, rather than one number for one project, are worth reading on their own. Whether to buy hours or to buy a result is a choice with a different failure on each side. And once the app exists rather than being a plan, the price of an hour stops being the useful question: the routes for buying a person’s time, and what each one costs are compared on their own page, for work on software that already runs.
iOS against Android, and what the gap is actually worth
Searches for ios app development cost and android app development cost both assume the platform is a big lever on the total. One publisher in this set prices both platforms at every rung, which makes that assumption checkable instead of a matter of opinion.
Zoho Creator’s page, read on 30 August 2026, splits its ladder by platform like this.
| Rung | iOS | Android |
|---|---|---|
| Simple | $25,000 to $60,000 | $28,000 to $70,000 |
| Mid-level to advanced | $60,000 to $150,000 | $65,000 to $150,000 |
| Highly complex (enterprise) | $150,000 to $350,000 | $160,000 to $380,000 |
Read down the columns rather than across the rows. Android sits above iOS at every rung on this publisher’s page, and at the simple rung the two bands start within a few thousand dollars of each other while the band itself is tens of thousands wide. At the middle rung they share their entire upper half. Moving one rung up the ladder changes the answer far more than switching platform does, on this publisher’s own numbers. Somebody searching iphone app development cost and somebody searching android app development cost are looking at almost the same figure with a small variation on top.
That does not mean the platform is free. Publishing to two stores rather than one means two review processes, two sets of rejection reasons and two accounts to maintain, and the store fees themselves sit outside every band on this page. Those are counted on their own page: what each store charges before your app is visible is a small, fixed and knowable number, unlike almost everything else here, and it is not re-priced here.
The honest summary of the platform question is that it is the variable buyers ask about first and the one that moves the total least. What actually moves it is further down.
What the same work is priced at in different markets
Only one publisher in this set prints a rate table by market, and it prints it by platform as well, which makes it the most detailed single artefact on the whole search. These are Appinventiv’s own hourly figures from appinventiv.com/guide/mobile-app-development-cost/, the guide dated 27 August 2026, read on 30 August 2026.
| Market | iOS, an hour | Android, an hour |
|---|---|---|
| USA | $60 to $120 | $60 to $120 |
| UK | $60 to $75 | $60 to $75 |
| Canada | $90 to $120 | $80 to $140 |
| Australia | $90 to $120 | $100 to $120 |
The spread across these four markets is narrower than most buyers assume, and it does not run in the direction most buyers assume either. The UK has the lowest ceiling of the four on this table and shares the lowest floor with the United States. Canada and Australia both sit above the United States at the bottom of the band. The United States has the widest band of the four, which says more about how varied American sellers are than about what American work costs.
The UK row has a cross-check available in a different unit and from a different publisher, and the two do not describe the same product. Appinventiv is pricing a developer’s hour inside a table built for buyers looking overseas. The UK agency average quoted in pounds earlier on this page is what an agency bills for an hour of a whole delivery team, including the people who never write code. Both are hourly figures and neither is wrong, which is exactly how buyers end up comparing quotes that were never comparable.
App development cost in the USA, in Canada, in Australia and in the UK lands inside one fairly narrow band on the evidence above, and the Irish market is not priced separately by any of the five publishers read here. The much larger price differences are between all of those and the lower-cost markets, which is a separate argument with separate evidence. Why a quote from a shop in a lower-cost market can land at a fifth of the numbers above, and what tends to be missing from the cheap one, is argued on its own terms.
What moves the number more than the platform or the market does
The variable that actually decides the total is the feature list, and every publisher in this set agrees on that even while their ladders disagree about everything else. A login screen with roles behind it, money moving through the app, other people’s data stored under rules, a live third-party connection: each of those is a rung’s worth of difference on its own.
That is why the category names on these pages are close to meaningless as a pricing tool. Whether a delivery app, a dating app or a booking app carries a price of its own turns out to be a question about which features each one forces you to build. Two apps described with the same noun can sit two rungs apart, and two apps described with different nouns can be the same build.
Splitting one of these totals into the individual pieces of work it pays for, line by line, is its own arithmetic, and it is the arithmetic that tells you which lines an AI builder has already done for you. Turning any of these bands into a figure you can put in a plan, without handing over your email address first, needs a table rather than a form, which is the one thing the calculator pages on this search will not give you: every calculator on page one wants an email address before it returns anything at all, and what it returns is a lead for the company that built the calculator.
Three neighbouring purchases get priced against these numbers by mistake more often than anything else. A page that just tells people what your business does and how to reach it is a far smaller job than any row above, and it is priced on its own. Something that runs in a browser but holds accounts, takes money and stores other people’s data is priced differently again from anything in this table. One system built for one business to run on internally, rather than an app aimed at a public audience, is quoted on a different basis. Reading any of the three against a mobile app ladder produces a number that is wrong by an order of magnitude in one direction or the other.
If something of yours already runs, this is the wrong number
Every band on this page is the price of a build nobody has begun. If you have screens that work and somebody using them, none of these figures describes your position, and the distance between what you have and what you still need is a different measurement entirely.
That reader is now a large share of the people running this search. Somebody on a builder forum described their own position plainly:
I built saas that my company uses every day and expanding to other companies currently.
They already built one, so none of the ladders prices their question. What they need priced is the distance between a thing that works and a thing that holds up, and no ladder on page one has a rung for it.
The size of that distance is measurable, and it has been measured. Twenty-six real applications went through the same production-readiness review across June and July 2026, each finding adversarially checked against the code rather than pattern-matched. Out of 100, those 26 scored between 29 and 81. The mean was 52.1 and the middle application scored 51. Every one of them was working software with an owner who considered it more or less done, and the method and cohort behind those scores sets out how the cohort was built and what the bands mean. A score measures how ready an application was against a fixed rubric at the moment its owner called it finished, counting defects and missing controls as well as pieces never built; it is a measurement rather than a price, and the work left is estimated from the actual findings and the features still required, never from the number alone.
Three questions sit between that reader and any number at all, and they have their own pages. What is left when an app is nearly there is a list you can hand to somebody rather than a band. Choosing between a repair pass and starting the code again comes before any price, because the two answers cost different amounts and buy different things. And what sellers publish for cleaning up an app that already runs is a market with its own published figures, none of which appear here.
AxonBuild works on apps that AI tools already built, so it is not a row in any table above and does not sell what those five publishers sell. Its terms are short. The first call is free, takes twenty minutes, and is where you show Bilal what works, what does not, and what is still missing. If you want him to make the changes, he checks the code and gives you a fixed quote rather than a band off a description, you agree what the app should do, and you pay after you see it working. How the call and the quote work is set out on its own page.
What none of these numbers includes
Every band above stops at the moment the application is finished, and the spending carries on past that moment.
The store fees come first and are the only fully predictable cost in this whole subject, since Apple and Google both publish theirs and neither negotiates. They are counted, along with everything else that happens between a finished build and a visible listing, on the publishing page linked earlier.
Then the meters start. None of the numbers above is the bill that arrives every month once the app is live, which is counted from the vendors’ own plan pages: hosting, the database, email, text messages, maps, payment processing and any model API the application calls. Adding up a builder subscription, the credits it burns and the human time to finish what it produced gives a 2026 total of its own, and for an app that was generated rather than written that total is often the only one that matters. Paying a person to keep an app working, as distinct from paying the machines it runs on, is a further bill again.
Not one of the five pages read for this article counts any of those against its own headline band, which is fair enough, because a build is what all five of them sell. It does mean that the number you take away from any of them is the first of at least three you will pay.
Common questions about app development cost
Does it cost money to make an app?
Yes, if it goes into an app store, and there the smallest unavoidable amount is a store fee rather than anything to do with the code. Apple bills its developer program every year and Google charges a one-off registration, and the current figures for both are set out on the publishing page linked above rather than restated here. Building the thing can now cost very little if you build it yourself on an AI builder, and a web app on a free hosting tier can serve real people for nothing within that tier’s limits, but getting it into either app store cannot.
How much does it actually cost to build an app?
On five publishers read on 30 August 2026, the smallest complete application runs from $15,000 to $40,000 on the cheapest project ladder in the set and from $40,000 to $100,000 on the dearest, and the difference is mostly a difference in what each publisher sells; the single smallest whole-app figure is Appetiser’s “$8,000 to $14,000” for a native app on one platform, printed under a different unit on the same page as its $30,000 ladder. If you are hiring a company to build from nothing, the higher end of that spread is the development companies’ band and the lower end is a platform vendor’s; ask any seller what its floor price includes before treating either as your starting point.
Is it expensive to create an app?
Compared with the published ladders, no: the cost of creating a working first version has fallen a long way, because AI builders now produce screens and a database schema in an afternoon for the price of a subscription. Compared with what most people expect, yes, because the expensive part was never the screens. It is the login rules, the money handling, the data protection and the operational work that nobody prices when they picture an app.
What is the cheapest way to develop an app?
Build the first version yourself on an AI builder and pay a person only for the specific things it cannot do. That inverts the usual order, in which you pay somebody to build everything and then discover which parts you did not need. The risk is that the parts an AI builder skips are invisible from the screen, so the saving is real only if somebody eventually reads the code.
Can I build my own app for free?
Yes, up to a point. Most AI builders and most hosting platforms have a free tier that will carry a small app with a handful of users. You cannot publish to either mobile app store for free, and the free tiers stop being free once usage passes the limits each vendor publishes, which with real people usually arrives sooner than the owner expects.
How expensive is it to make your own app?
Directly, it costs the builder subscription plus whatever credits the build consumes, which for a small application is a few hundred dollars rather than a few thousand. What people miss is the finishing, which is why “how much does it cost to make an app” splits into two questions the moment you build the first version yourself. The screens are cheap now. The work behind them is roughly what it always was.
How expensive is it to run an app?
Running an app is a monthly bill made of hosting, a database, email or text delivery, any third-party API the app calls, and the builder subscription if you stayed on one. It is a different question from what the build cost and it is answered from the vendors’ own plan pages rather than from any agency ladder, since every input to it is publicly priced.
How expensive is Lovable to build on?
Less than any figure on this page, and more than the plan price suggests, because what you spend on an AI builder follows how much work you ask it to do rather than how many people are using it. The current published figures live on the page that tracks Lovable’s own credit pricing, and none is restated here, since a tier price quoted second-hand goes stale the week the vendor changes it.
Is making an app profitable?
Sometimes, and the honest answer is that the build cost is the smallest variable in it. Whether an app makes money is decided by distribution and by whether anybody will pay for the thing it does, which is a different subject from this page and is not improved by knowing what five sellers charge to build it.
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